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GPU acceleration is supported on SBC SWe I-SBC and T-SBC instances on OpenStack (Newton and above). T-SBC is a component in a Distributed SBC architecture that provides transcoding service.
GPU devices are attached to SBC cloud instances through PCIe pass-through – a single GPU device can be used by only one instance at a time. The process of enabling PCIe pass-through in OpenStack is detailed later in this document. For performance considerations, NUMA locality of devices should be ensured.
NVIDIA GRID is not supported.
NVIDIA Tesla V100(PCIe)
The following codecs are supported:
AMR-NB
, AMR-WB
, EVRC
, EVRCB
, G729
, G722
, EVS
, OPUS
G723
, G726
, G7221
, ILBC
, SILK_8
, SILK_16
, G7112G711
, T38,G711
For more information on "GPU + CPU codecs", see the section Dynamic Codec Allocation.
You can provision CPU codecs in the codec profile and associate it with the GPU traffic profile; however, you must provision at least one GPU codec in the sweCodecMixProfile
.
G.722 Silence Suppression is not supported with GPU transcoding.
The following procedures assume that the supported GPU devices have been properly installed on the server.
The SBC dynamically manages GPU and CPU transcoding resources so they respond to various codec combinations without impacting service. The SBC leverages both GPU and CPU transcoding resources to support an incoming codec request. If GPU resources are available, the SBC utilizes these GPU resources to support GPU-supported codecs. If GPU resources are not available, the SBC utilizes CPU resources (if available) to support GPU-supported codecs. The SBC utilizes CPU resources (if available) to support non-GPU supported codecs. For information about GPU- and CPU-supported codecs, refer to Supported Codecs.
The percentage value for G7112G711
is used for estimating transcode and bandwidth cost.
The percentage value for G711
is not used for estimating transcode cost, but is used for bandwidth calculation of PXPAD scenarios.
The percentage value for G711
cannot be greater than the percentage value of non-G711 codecs.
The sum of all codec percentages is
100
.
DSP-based Tone detection is supported only on GPU-ISBC profile.
With dynamic GPU resource management, the sweTrafficProfiles
does not enforce any hard coded per-codec limit. You must still configure the codec percentage in sweCodecMixProfile
since this configuration acts as an input for the functional partitioning of VCPUs of the instance.
This feature does not affect the codec channel capacities in a non-GPU accelerated SWe (CPU-based SWe).
This feature supports the standard LSWU upgrade operation of the supported SBC releases.
The SBC NRM congestion monitoring mechanism monitors all UXPAD processes for congestion.
A sub-optimal resource utilization exists during the transient transcoding call mix scenarios.
Ribbon recommends monitoring of the status of codec channel capacities for codecs provisioned on GPU (on a per GPU device basis), as well as on CPU.
Shows codec channel capacities on a per GPU device basis.
The gpuTranscodeStatus
represents only available GPU resources. If the gpuTranscodeStatus
displays higher numbers than the dspStatus
, the system is CPU-limited.
show table system gpuTranscodeStatus
gpuTranscodeStatus Descriptions:Parameter Status Names and Descriptions gpuTranscodeStatus
<system name>
– The SBC system name.amrNbTotal
– Total AMR–NB resource capacity on this server.amrNbUtilization
– Percentage utilization of AMR–NB resources on this server.amrWbTotal
– Total AMR–WB resource capacity on this server.amrWbUtilization
– Percentage utilization of AMR–WB resources on this server.evrc0Total
– Total EVRC0 resource capacity on this server.evrc0Utilization
– Percentage utilization of EVRC0 resources on this server.evrcb0Total
– Total EVRCB0 resource capacity on this server.evrcb0Utilization
– Percentage utilization of EVRCB0 resources on this server.gpuAllocation
– Displays the overall GPU occupancy in a percentage.gpuNumber
- Numeric identifier for the GPU device.g722Total
– Total G.722 resource capacity on this server.g722Utilization
– Percentage utilization of G.722 resources on this server.g729AbTotal
– Total G729A+B resource capacity on this server.g729AbUtilization
– Percentage utilization of G729A+B resources on this server.opusTotal
– Total OPUS resource capacity on this server. The SBC does not support this parameter.opusUtilization
– Percentage utilization of OPUS resources on this server. The SBC does not support this parameter.
The cpuTranscodeStatus
captures the information on spilled over channels due to the exhaustion of GPU resources. GPU codecs appear on the CPU when the GPU resources are exhausted and cannot accommodate GPU-supported codec channels, so the codec channels spill onto the CPU.
show table system cpuTranscodeStatus
cpuTranscodeStatus Descriptions:Parameter Status Names and Descriptions cpuTranscodeStatus
<system name>
– The SBC system name.amrNbUsed
- Number of AMR channels spilled over onto CPU.amrWbUsed
- Number of AMR-WB channels spilled over onto CPU.evrc0Used
- Number of EVRC channels spilled over onto CPU.evrcb0Used
- Number of EVRCB channels spilled over onto CPU.evsUsed
- Number of EVS channels spilled over onto CPU.opusUsed
- Number of OPUS channels spilled over onto CPU.g722Used
- Number of G.722 channels spilled over onto CPU.g729AbUsed
- Number of G.729AB channels spilled over onto CPU.
The T-SBC is instantiated using the help of a specific heat template. The GPU T-SBC requires a special flavor that has appropriate directives to utilize GPU devices of the compute node available for PCIe pass-through.
The T-SBC instance should be launched using the heatRgNoDhcp-TSBC-template.yaml template. This template shares all fields of an M-SBC template, and additionally has the following fields:
Field | Description | Example or |
---|---|---|
gpu | Indicate whether to use GPU or CPU for transcoding. Should be set as true for GPU TSBCs. Note: For GPU T-SBCs ,additional provisioning of codec percentages are required at the time of instantiation. Transcode resources for codecs are reserved and fixed for the lifetime of the instance. | True |
G729 | Percentage of channels to be allocated for G729 codec (0-100) Applicable only when gpu field is True. Provisioned on GPU and CPU for transcoding. | 45.50 |
G722 | Percentage of channels to be allocated for G722 codec (0-100) Applicable only when gpu field is True. Provisioned on GPU and CPU for transcoding. | 0 |
EVRCB | Percentage of channels to be allocated for EVRCB codec (0-100) Applicable only when gpu field is True. Provisioned on GPU and CPU for transcoding. | 0 |
EVRC | Percentage of channels to be allocated for EVRC codec (0-100) Applicable only when gpu field is True. Provisioned on GPU and CPU for transcoding. | 0 |
AMRWB | Percentage of channels to be allocated for AMRWB codec (0-100) Applicable only when gpu field is True. Provisioned on GPU and CPU for transcoding. | 0 |
AMR | Percentage of channels to be allocated for AMR codec (0-100) Applicable only when gpu field is True. Provisioned on GPU and CPU for transcoding. | 15 |
G723 | Percentage of channels to be allocated for G723 codec (0-100) Applicable only when gpu field is True. Provisioned for CPU transcoding. | 0 |
G726 | Percentage of channels to be allocated for G726 codec (0-100) Applicable only when gpu field is True. Provisioned for CPU transcoding. | 0 |
G7221 | Percentage of channels to be allocated for G7221 codec (0-100) Applicable only when gpu field is True. Provisioned for CPU transcoding. | 0 |
ILBC | Percentage of channels to be allocated for ILBC codec (0-100) Applicable only when gpu field is True. Provisioned for CPU transcoding. | 0 |
OPUS | Percentage of channels to be allocated for OPUS codec (0-100) Applicable only when gpu field is True. Provisioned for GPU and CPU for transcoding. | 0 |
SILK_8 | Percentage of channels to be allocated for SILK NB codec (0-100) Applicable only when gpu field is True. Provisioned for CPU transcoding. | 0 |
SILK_16 | Percentage of channels to be allocated for SILK WB codec (0-100) Applicable only when gpu field is True. Provisioned for CPU transcoding. | 0 |
EVS | Percentage of channels to be allocated for EVS codec (0-100) Applicable only when gpu field is True. Provisioned for GPU and CPU for transcoding. | 0 |
G7112G711 | Percentage of channels to be allocated for G7112G711 codec (0-100) Applicable only when gpu field is True. Provisioned for CPU transcoding. | 0 |
T38 | Percentage of channels to be allocated for T38 codec (0-100) Applicable only when gpu field is True. Provisioned for CPU transcoding. | 0.75 |
G711 | Percentage of channels to be allocated for G711 codec (0-100) Applicable only when gpu field is True. | 0 |
This section describes the changes needed on the Controller node and the Compute node hosting GPU cards in order to enable instances to use GPU devices. While this section focuses purely on the GPU aspect, Ribbon recommends that you refer to broader OpenStack performance tuning recommendations covered in the following links:
Open the dashboard and create a flavor with the following properties. Check with your Ribbon account team to determine the appropriate instance size for your traffic needs.
This is a sample benchmark. Ribbon does not mandate the use of the processors shown here.
After creating the flavor, update its metadata with the following key values.
Refer to the following pages for basic configuration steps for the S-SBC and M-SBC:
For enabling T-SBC, some additional configurations are required in S-SBC and M-SBC which are described in subsequent sections.
Steps for configuration of T-SBC is similar to M-SBC with the following exception: The IP interface group creation procedure should create private interface groups instead of public. There are no public interface groups for T-SBC.
A DSP cluster needs to be configured in the S-SBC configuration to refer to the T-SBC cluster that is to be used for transcoding. The following steps describe the procedure for creation of this cluster:
Configure the private IP interface group for relaying media packets to T-SBC using steps from the "Configure Private LIF Groups in M-SBC" section of Invoking MRF as a Transcoder for D-SBC.
All pre-existing licensing related to transcoding apply to GPU codecs as well. There is no separate license for GPU functionality.